Learning Policy Representations in Imperfect-Information Games

Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald· July 3, 2026 View original

Summary

This research explores learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. It introduces methods for creating policy datasets, learning representations, and evaluating their effectiveness through downstream tasks, demonstrating that useful behavioral representations can be learned even with basic techniques.

This paper delves into the challenge of learning effective representations, or embeddings, for policies within the complex domain of two-player zero-sum games with imperfect information. Such games, like poker, involve hidden information and strategic decision-making. The authors make three key contributions to this area. Firstly, they present novel methods for generating datasets of policies tailored for specific games. Secondly, they propose techniques for learning these policy representations, essentially creating a compact, meaningful numerical summary of a policy's behavior. Finally, they introduce various downstream tasks designed to rigorously evaluate how effective and useful these learned representations truly are. The research evaluates these methods using classic poker variants, Kuhn and Leduc Poker. Despite employing relatively basic techniques, the findings indicate that the learned embeddings successfully capture useful behavioral characteristics of the policies. This work is noted as one of the first systematic comparisons of self-supervised learning approaches for policy representation in games, with code made publicly available for further extension.

Why it matters

For professionals in AI research, game development, or strategic decision-making systems, understanding and representing complex policies is crucial. This work provides foundational steps towards building AI that can better analyze, predict, and even generate sophisticated strategies in environments with incomplete information.

How to implement this in your domain

  1. 1Explore the use of policy representation learning in developing AI for strategic games or simulations.
  2. 2Adapt the proposed dataset creation methods to generate policy data for specific game environments.
  3. 3Experiment with self-supervised learning techniques to derive policy embeddings from game data.
  4. 4Design and implement downstream tasks to evaluate the utility of learned policy representations in practical scenarios.
  5. 5Consider applying these representation learning techniques to analyze human player behavior or optimize AI agent strategies.

Who benefits

GamingDefenseFinanceCybersecurityStrategic Consulting

Key takeaways

  • Learning policy representations is crucial for AI in imperfect-information games.
  • The research provides methods for dataset creation, representation learning, and evaluation.
  • Useful behavioral embeddings can be learned even with basic self-supervised techniques.
  • This work lays groundwork for advanced AI strategy analysis and generation.

Original post by Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald

"arXiv:2607.01498v1 Announce Type: new Abstract: We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. We make three contributions: First, we introduce methods of creating datasets of policies for a gi…"

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Originally posted by Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald on X · view source

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