Machine Learning Predicts Monster Levels for TTRPG Design

Jolanta \'Sliwa, Jakub Adamczyk· July 13, 2026 View original

Summary

This paper explores using machine learning for predicting monster levels in tabletop role-playing games (TTRPGs) like Pathfinder, a labor-intensive design task. Researchers introduce the first dataset for this purpose and demonstrate that tree-based ensembles accurately predict monster power from attributes, aligning with human intuition and game rules.

Designing balanced adversaries in tabletop role-playing games (TTRPGs) is a complex and time-consuming process, requiring designers to assign an "ordinal level" to monsters based on numerous numerical attributes. This research investigates how machine learning can automate and assist this task. The authors have created the first dedicated dataset for TTRPG monster-level prediction, derived from publicly available Pathfinder Second Edition data, framing the problem as tabular ordinal regression. The study compares various machine learning models, including classical regression, dedicated ordinal regression algorithms, and neural networks. The results indicate that tree-based ensemble models significantly outperform other approaches, achieving near-perfect ordinal ranking and high predictive accuracy. Explainable AI techniques confirm that the model's judgments align with human intuition and the underlying game rules, suggesting that machine learning can reliably approximate designer expertise. This demonstrates the potential for AI as an effective computer-aided tool for balancing game mechanics and streamlining TTRPG system design.

Why it matters

Game designers can leverage machine learning to significantly reduce the manual effort and time required to balance game mechanics, leading to more efficient development and better player experiences.

How to implement this in your domain

  1. 1Integrate ML-powered monster level prediction tools into game design software for TTRPG development.
  2. 2Train custom models on proprietary game data to predict balance for unique game systems.
  3. 3Use explainable AI insights to refine game rules and attribute definitions for better balance.
  4. 4Automate initial monster stat generation, allowing designers to focus on creative aspects.

Who benefits

GamingEntertainmentSoftware DevelopmentCreative Industries

Key takeaways

  • Machine learning can accurately predict monster levels in TTRPGs.
  • Tree-based ensembles outperform other ML models for this task.
  • The ML model aligns with human design intuition and game rules.
  • AI can serve as an effective tool for game balancing and design.

Original post by Jolanta \'Sliwa, Jakub Adamczyk

"arXiv:2607.09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development. In systems such as Pathfinder, each monster is described by many numerical attributes that jointly determine its…"

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Originally posted by Jolanta \'Sliwa, Jakub Adamczyk on X · view source

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