Decentralized PAC Learning in Turn-Based Stochastic Games

Ali Asadi, Krishnendu Chatterjee, Pavol Kebis· July 17, 2026 View original

Key takeaways

  • PAC learning for reachability in stochastic games is challenging without strong assumptions.
  • This work enables decentralized learning with private information in turn-based stochastic games.
  • A new game-theoretic Expected Conditional Distance parameter is introduced.
  • Polynomial-sample complexity bounds demonstrate the efficiency of the approach.

Who benefits

GamingRoboticsDefenseLogistics

Summary

This research presents the first positive results for decentralized and private information PAC learning in turn-based stochastic games with reachability objectives. It introduces a game-theoretic generalization of the Expected Conditional Distance parameter and establishes polynomial-sample complexity bounds.

Learning reachability objectives in reinforcement learning, particularly in turn-based stochastic games (TBSGs) with two adversarial players, is inherently challenging. Previous approaches to PAC learning in TBSGs often assumed public information sharing and centralized learning algorithms. This new work significantly relaxes these assumptions. The paper introduces a novel framework that enables learning in TBSGs with reachability objectives under conditions of private information, where players do not share their observations, and decentralized learning, where players utilize distinct learning algorithms. This represents a breakthrough, offering the first positive results for such complex, adversarial, and information-constrained environments. Furthermore, the research defines a game-theoretic extension of the Expected Conditional Distance (ECD) parameter, which quantifies the expected time to reach a target state. It also establishes a polynomial-sample complexity bound, indicating the efficiency of the proposed learning approach relative to key game parameters.

Why it matters

This research advances the theoretical understanding and practical feasibility of multi-agent AI systems operating in competitive, information-asymmetric environments, relevant for complex strategic decision-making.

How to implement this in your domain

  1. 1Explore the application of decentralized learning principles in multi-agent simulation environments.
  2. 2Investigate how private information constraints impact strategic AI agent design.
  3. 3Develop prototypes for AI agents that learn reachability objectives in turn-based games.
  4. 4Analyze the sample complexity implications for training efficient multi-agent systems.

Original post by Ali Asadi, Krishnendu Chatterjee, Pavol Kebis

"arXiv:2607.14877v1 Announce Type: new Abstract: Reachability is the most fundamental logical objective, yet it is notoriously difficult to learn in reinforcement learning settings: even for Markov decision processes, PAC learning of reachability is impossible without additional a…"

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Originally posted by Ali Asadi, Krishnendu Chatterjee, Pavol Kebis on X · view source

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