LeAct Teaches Models to Reason from Expert Actions.

Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin· July 27, 2026 View original

Summary

LeAct is a new framework that enables reasoning models to learn chains of thought (CoT) from expert systems' actions, even when the experts don't provide explicit reasoning. By optimizing a latent CoT variable, LeAct significantly improves student models' ability to generalize and outperform strong baselines in complex games and robotics.

Modern reasoning models heavily rely on explicit reasoning data, typically sourced from human annotations or distilled from powerful large language models. However, a vast and underexploited resource exists in expert systems, such as game engines or theorem provers, which consistently produce near-optimal actions but do not articulate their underlying thought processes. This research introduces LeAct (Learning to reason from Actions), a novel approach designed to recover these latent "chains of thought" (CoT) from expert actions alone. LeAct treats the CoT as a latent variable and optimizes it by having the student model sample candidate CoTs for each expert action. It then retains only those CoTs that demonstrably improve the student's probability of reproducing the expert's action. This method effectively distills expert knowledge into a student model, enabling it to generalize beyond mere action imitation. Evaluations across various imperfect-information games and a simulated robotics benchmark show LeAct's effectiveness. It reaches the numerical performance floor on smaller enumerable games and significantly outperforms strong expert-iteration baselines on larger scales, including winning head-to-head in Flop Hold'em. On the robotics probe, LeAct was the only training recipe to improve upon direct imitation, establishing expert systems as a new, powerful source of reasoning teachers for foundation models.

Why it matters

This breakthrough allows AI models to learn sophisticated reasoning strategies from existing expert systems, potentially unlocking new levels of performance and generalization in complex domains without requiring costly human annotation of thought processes.

How to implement this in your domain

  1. 1Apply LeAct to distill reasoning capabilities from existing rule-based or expert systems into foundation models.
  2. 2Develop AI agents for complex games or simulations by leveraging expert actions to learn robust reasoning.
  3. 3Integrate LeAct into robotics control systems to enable more generalized and intelligent decision-making.
  4. 4Explore using LeAct to improve the interpretability of expert system decisions by generating natural language CoTs.

Who benefits

GamingRoboticsAI DevelopmentAutonomous SystemsLogistics

Key takeaways

  • LeAct enables AI models to learn reasoning (CoT) from expert actions, even without explicit reasoning data.
  • It optimizes a latent CoT variable by retaining candidates that improve action recovery probability.
  • LeAct significantly outperforms baselines in complex games and robotics, showing strong generalization.
  • Expert systems can now serve as a new, powerful source of reasoning teachers for foundation models.

Original post by Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin

"arXiv:2607.21856v1 Announce Type: new Abstract: Modern reasoning models depend on reasoning data, today sourced from human annotations or distilled from stronger LLMs. However, a rich and largely untapped source of supervision lies in expert systems (e.g., game engines, classical…"

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Originally posted by Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin on X · view source

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